⚙️Equipment Upgrade & Overclock SystemEverything you need to know about gearing up efficiently without wasting resources. 1. Prerequisite: Trisha's VIP Level IMPORTANT WARNING: If you do not have at least VIP Level 4 with NPC Trisha, DO NOT attempt to upgrade your gear. You will lose an immense amount of money and resources for nothing. * How to increase Trisha's VIP level? https://swtavern.com/threads/npc-affection-overview.33/. * Once Level 4 is reached, you can safely start considering upgrading your gear to +9. 2. Gear Progression : Old Gear vs Final Raid Gear As a new player, jumping straight to the latest (final) raid equipment is extremely difficult. Understanding the Difference: * Old Raid Gear (Previous tier): Does NOT require Anti-Destruction items or Energy Converters to adjust stats. Success rates for upgrades are significantly higher by default. * Final Raid Gear (Latest tier): Requires both Anti-Destruction items and Energy Converters to reroll stats. 3. How Upgrading Works & Safety Rules 1. Visit NPC Trisha in town and select Upgrade. 2. Place your equipment in the slot. 3. Click on Upgrade or Multi-Upgrade according to your preference. CRITICAL WARNINGS: * From +4 onwards: You MUST use Anti-Destruction! Breaking your gear requires Cash Shop items to restore. * Limited Anti-Destruction Check: When your limited Anti-Destruction items run out, the protection checkbox automatically unchecks itself. Always make sure the box stays checked before hitting upgrade! 4. Resource Farming Guide Anti-Destruction * Alt Characters: Create alt characters for progression farming and exchange coins for Anti-Destruction packages. * Events: Provides permanent or limited-time Anti-Destruction items. * Gruton NPC & Cash Shop. Anti-Limiters (Mandatory when reaching the max upgrade attempts on an item. You get 40 free attempts; after that, Anti-Limiters reduce the counter by 5 per use.) * NPC Alphie: Buy 3 per day (costs ~10M Zenny per day). * Quests: Red and Blue main/side quests. * Events & Cash Shop. Energy Converters * Alt Characters: Create alt characters for progression farming and exchange coins for Energy-Converters packages. * BP Exchange: 28,000 BP = 1 Energy Converter at bucker TV npc. * Drops & Raids: Garden of Plenty drops and Lunar Fall Hero (event limited). * Events & Cash Shop. OVERCLOCK SYSTEM GUIDE Push your gear beyond +9 for massive stat boosts! 1. What is Overclocking? The Overclock (OC) system is an endgame enhancement mechanism that begins after reaching +9. It grants massive performance increases (stats & bonus options), but comes with significantly lower success rates and high failure penalties. * Overclock Stages: From +10 (OC) up to +15 (OC V). * Armor Bonus: Reaching +12 (OC II) and higher unlocks unique bonus options like More DMG: Boss / Named. 2. How Failure Works: Meltdown & Protection Unlike standard upgrades, failing an Overclock attempt carries severe consequences for your gear. Failure without Protection (Meltdown State) * If an upgrade fails without using a Meltdown Protect item, your gear enters the Meltdown state. * What happens in Meltdown state? The item retains its current consolidation level, but can no longer be Overclocked. * Example: If you fail the upgrade from +12 to +13 without protection, your gear enters Meltdown state and remains at +12 permanently (unless repaired). Failure with Meltdown Protect * If you use a Meltdown Protect item during the attempt, your gear is saved from the Meltdown state. * Penalty: Upon failure, the item will immediately be reset back to +9. 3. Pity Bonus System (Cumulative Success Rate) To help with difficult upgrades, the game includes a success bonus stack when you fail: * +5% Rate Increase per Fail: Every time an upgrade fails at a specific level (e.g., +12), your success rate for that specific level increases by +5%. * Player Choice: You can manually decide whether or not to apply this accumulated bonus on your next attempt. * Bonus Reset: Once you choose to apply the bonus and the upgrade succeeds, the bonus rate resets back to 0%. 4. Overclock Progression & Rates Table Stage TargetGL Weapon StatGL Armor StatArmor OptionSuccessFailure+10 (OC)420%600%-40%60%+11 (OC I)450%630%-35%65%+12 (OC II)500%670%Boss/Named DMG +1%20%80%+13 (OC III)550%750%Boss/Named DMG +2%18%82%+14 (OC IV)700%900%Boss/Named DMG +2%15%85%+15 (OC V)1000%1200%Boss/Named DMG +5%10%90%